Brawl - Game & Watch - Action - 0xde

Entry Script (Common)

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  3. ItemVisibility(false)
  4. UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
  5. BoolVariableSetTrue { variable: LongtermAccessBool(CannotDie) }
  6. ChangeSubactionRestartFrame(ItemDragoonGet)
  7. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  8. LoopRest
  9. TerminateSelf
  10. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(false)] }
  11. ChangeSubactionRestartFrame(ItemDragoonRide_1)

Exit Script (Common)

  1. UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }