Brawl - Game & Watch - Action - 0xde
Entry Script (Common)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0xc, code: 0x16, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: LongtermAccessBool(CannotDie) }
- ChangeSubactionRestartFrame(ItemDragoonGet)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- TerminateSelf
- UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(false)] }
- ChangeSubactionRestartFrame(ItemDragoonRide_1)
Exit Script (Common)
- UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }